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“The Era of Powerful Buildings and Weak Entourage is Over”: Interview with Luxigon’s Eric de Broche des Combs

July 5, 2020 Dima Stouhi 0

The images that some visualizers have been presenting have allowed people to be fully immersed in virtually-built environments; exploring the space, observing how the sun rays create a dialogue between light and shadow, experiencing what they might hear or feel as they walk by one room to another, all before excavation work begins and the first block is laid. 

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History of Architecture: Ancient Greece

July 3, 2020 Dima Stouhi 0

As far as written records report, “prehistory” dates back between 35,000 BCE and 3000 BCE in the Middle East (2000 BCE in Western Europe). Ancient builders had a profound understanding of human responses to environmental conditions and physical needs. Initially, families and tribes lived together in skin-covered huts and bone structures. Thousands of years later, human settlements evolved into fortified mud-brick walls surrounding rectangular volumes with pierced openings for ventilation and sunlight. 

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Architecture Plagiarism: Are We Being Inspired or Are We Cheating?

July 1, 2020 Dima Stouhi 0

There’s always an ongoing debate on whether some designs are stolen or “modified” to become original. Most people assume that if we post pictures of our designs online, we would be giving away our work and other designers and architects will eventually steal them. But should we really hide our designs from the public? Are plans and sections so sacred and innovative to the extent that architects are applying copyrights to them?

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History of Architecture: Megaliths, Mesopotamia, and Ancient Egypt

May 14, 2020 Dima Stouhi 0

As far as written records report, “prehistory” dates back between 35,000 BCE and 3000 BCE in the Middle East (2000 BCE in Western Europe). Ancient builders had a profound understanding of human responses to environmental conditions and physical needs. Initially, families and tribes lived together in skin-covered huts and bone structures. Thousands of years later, human settlements evolved into fortified mud-brick walls surrounding rectangular volumes with pierced openings for ventilation and sunlight. 

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Blizzard Entertainment’s Philip Klevestav on Designing Built Environments in Video Games

April 30, 2020 Dima Stouhi 0

Realistic images and walk-throughs have become an integral part of project presentations. Designers are using cutting-edge softwares and constructing precise 3D models to showcase their work as authentically as possible. As for the world of video games, it is not just about the quality of the graphics or how accurate these graphics are, but rather the immersive experience of visual designs and how the players are communicating with the virtually-built environment.

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“Film is the Next Best Thing for Architecture”: Interview with Spirit of Space

April 28, 2020 Dima Stouhi 0

While opting for still images seems to be the most utilized means of presenting a project, some architects choose to invite viewers into the architecture itself, allowing them to experience the building and its surroundings immersively. Since 2006, architecture filmography studio Spirit of Space has engaged viewers with over 200 short films of projects built by world-renowned architects such as Peter Zumthor, Steven Holl, Daniel Libeskind, and Jeanne Gang. The studio’s multidisciplinary team has combined visuals with customized soundtracks, elevating the journey and turning it into a multi-sensory experience.